struct VSInput
{
	float3 Position :POSITION;
	float3 Color	:COLOR;
};

struct VSOutput
{
	float4 Position :SV_POSITION;
};

VSOutput INPUTLAYOUT_TPYE_POSITION3_COLOR3(VSInput In)
{
	VSOutput Output;
	Output.Position = float4(In.Position, 1.0);
	return Output;
}